iOS Project: Transreality Game

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iOS Project: Transreality Game

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Beschreibung

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About this course: Students will produce a networked game that will leverage sensors on the phone to create a unique gaming experience. The focus of the game will be to make it physical through real-world gestures, motion and knowledge of other players real-world location. To do this students will need to integrate knowledge of graphics, networking, sensors, and user interface design alongside a skill set of tool usage. The final project will involve milestones with opportunities to get ungraded peer review feedback from fellow learners so that they can iterate and improve their game program. The final networked game that the students produce would be something they could showcase in jo…

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When you enroll for courses through Coursera you get to choose for a paid plan or for a free plan

  • Free plan: No certicification and/or audit only. You will have access to all course materials except graded items.
  • Paid plan: Commit to earning a Certificate—it's a trusted, shareable way to showcase your new skills.

About this course: Students will produce a networked game that will leverage sensors on the phone to create a unique gaming experience. The focus of the game will be to make it physical through real-world gestures, motion and knowledge of other players real-world location. To do this students will need to integrate knowledge of graphics, networking, sensors, and user interface design alongside a skill set of tool usage. The final project will involve milestones with opportunities to get ungraded peer review feedback from fellow learners so that they can iterate and improve their game program. The final networked game that the students produce would be something they could showcase in job application materials, in an interview, or offer in the iTunes store.

Created by:  University of California, Irvine
  • Taught by:  Don Patterson, Associate Professor

    Informatics and Computer Science
  • Taught by:  Sam Kaufman, Partner at Gradient

Basic Info Course 6 of 6 in the iOS Development for Creative Entrepreneurs Specialization Commitment 8 weeks of study, 2-4 hours/week Language English How To Pass Pass all graded assignments to complete the course. User Ratings 4.8 stars Average User Rating 4.8See what learners said Coursework

Each course is like an interactive textbook, featuring pre-recorded videos, quizzes and projects.

Help from your peers

Connect with thousands of other learners and debate ideas, discuss course material, and get help mastering concepts.

Certificates

Earn official recognition for your work, and share your success with friends, colleagues, and employers.

University of California, Irvine Since 1965, the University of California, Irvine has combined the strengths of a major research university with the bounty of an incomparable Southern California location. UCI’s unyielding commitment to rigorous academics, cutting-edge research, and leadership and character development makes the campus a driving force for innovation and discovery that serves our local, national and global communities in many ways.

Syllabus


WEEK 1


The Project and the Plan



In this module we go through the project that you will be working on for this capstone class. We look at the details of what the requirements are and talk a little bit about how to go about finding some of the assets that you might want to use. The first week is all about planning and designing.


13 videos, 2 readings expand


  1. Reading: Project Description
  2. Reading: Capstone Grading
  3. Video: Welcome
  4. Video: Project Explanation
  5. Video: Discussion Forum Overview
  6. Video: Schedule
  7. Video: Finding Assets
  8. Video: Example Game 1
  9. Video: Example Game 2
  10. Video: Example Game 3
  11. Video: Side Scrolling Tutorial Part 1
  12. Video: Side Scrolling Tutorial Part 2
  13. Video: Side Scrolling Tutorial Part 3
  14. Video: Side Scrolling Tutorial Part 4
  15. Video: Deliverable # 1

Graded: Peer Review # 1

WEEK 2


Basic Scaffold Implementation
This week we work on scaffolding the project. We set out the design target last week, now we peer review last week's work and start to code. Stay flexible, but let's start building


1 video expand


  1. Video: Deliverable # 2

Graded: Peer Review # 2

WEEK 3


Gameplay View



This week we nail down the touch interaction and the sensor implementation. We want to keep working on all aspects of your design, but this week you need to turn in the handling of your input, from the user and from the world. Also make sure you use our MotionHUD Cocoapod so we can see what you are doing in the recordings that you turn in


2 videos expand


  1. Video: Sensor Cocoapod
  2. Video: Deliverable # 3

Graded: Peer Review # 3

WEEK 4


Level Up



Let's take it to the next level! This week, as you continue to improve the stability and overall implementation of your game, we want to make sure that you hit the requirements for sound and particle systems. These are probably pretty easy things to add to your game (depending on your game!) so use the slack to make progress on the other aspects of your game. Maybe add an extra level if your game has levels.


1 video expand


  1. Video: Deliverable # 4

Graded: Peer Review # 4

WEEK 5


Win / Lose / Achievements / Play Test



This might be a big week. There are 3 things we are doing this week, adding a game completion screen, implementing achievements, and .... drumroll..... letting someone else (a real human) that you know play it. We want to here what you find out. Playtesting is an important part of any game. User testing in general is a very important part of any user interaction design process. Don't procrastinate, this might be more work than you realize. Let's give it a shot!


1 video expand


  1. Video: Deliverable # 5

Graded: Peer Review # 5

WEEK 6


Game Play Clean Up
It's time to clean up the loose ends. This is your chance to add the preferences screen and to make sure that you have implemented all of the requirements mentioned in the very beginning. This is your last full week to just code, so make it work.


1 video expand


  1. Video: Deliverable # 6

Graded: Peer Review # 6

WEEK 7


Homestretch



It's show time. The MIT media lab is famous for a motto, "Demo or die!". They mean that if you can't demo your technology then you won't graduate. The stakes aren't *that* high here, but it is time to show us what you have done. Your job this week is to put the final polish on your game and record a game trailer. This is like a movie trailer, but it focusses on showing us that you met the requirements. Hopefully there is a little drama and excitement too. Time to make your work shine!


1 video expand


  1. Video: Deliverable # 7

Graded: Peer Review # 7

WEEK 8


Capstone Completion
This is the very end! Thanks for joining us on this long journey. You get to see what all your peers produced this week. Maybe one of them will be in the iTunes store soon. On behalf of Sam and I, it's been an honor to be your teachers!


1 reading expand


  1. Reading: Capstone Completion
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