Principles of Game Design

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Principles of Game Design

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Beschreibung

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About this course: You have a great idea for a game. Turning that idea into a reality isn't just about knowing the tools. In this course you will practice moving from game concept through design documentation, prototyping and testing. Numerous elements go into the overall process of game design. These range from topics such as idea generation, story, character, and game world development, game mechanics and level design, and user experience design. You will explore the process for designing meaningful experiences for your players. At the end of the course learners will have produced a game's high concept document, one page blueprint, a physical prototype, pitch and supporting design doc…

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When you enroll for courses through Coursera you get to choose for a paid plan or for a free plan

  • Free plan: No certicification and/or audit only. You will have access to all course materials except graded items.
  • Paid plan: Commit to earning a Certificate—it's a trusted, shareable way to showcase your new skills.

About this course: You have a great idea for a game. Turning that idea into a reality isn't just about knowing the tools. In this course you will practice moving from game concept through design documentation, prototyping and testing. Numerous elements go into the overall process of game design. These range from topics such as idea generation, story, character, and game world development, game mechanics and level design, and user experience design. You will explore the process for designing meaningful experiences for your players. At the end of the course learners will have produced a game's high concept document, one page blueprint, a physical prototype, pitch and supporting design documentation to move from an idea in your head to a fleshed out design, ready for implementation.

Created by:  Michigan State University
  • Taught by:  Casey O'Donnell, Associate Professor

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Basic Info Course 2 of 5 in the Game Design and Development Specialization Language English How To Pass Pass all graded assignments to complete the course. User Ratings 4.4 stars Average User Rating 4.4See what learners said Coursework

Each course is like an interactive textbook, featuring pre-recorded videos, quizzes and projects.

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Michigan State University Michigan State University has been advancing the common good with uncommon will for more than 150 years. One of the top research universities in the world, MSU pushes the boundaries of discovery and forges enduring partnerships to solve the most pressing global challenges while providing life-changing opportunities to a diverse and inclusive academic community through more than 200 programs of study in 17 degree-granting colleges.

Syllabus


WEEK 1


Getting Started with Game Design



Let's be honest, the process of game design is pretty ambiguous. It is about 90% awesome and 10% terror. As a game designer, you will create things that other people will actually (hopefully) play. Those players will have both positive and negative things to say about your game. It is important to get a sense of what the game design process looks like. In this first module of Principles of Game Design you will create a "High Concept" document for your game. You will develop your own game idea leveraging the "Design | Play | Experience" (DPE) model and work to understand your role as game designer.


9 videos, 6 readings, 1 practice quiz expand


  1. Video: Why I LOVE Game Design
  2. Reading: Welcome!
  3. Video: Meet Your Instructor
  4. Practice Quiz: Trick Questions!
  5. Video: The Game Design Process
  6. Video: Imagining a Game
  7. Reading: Exploring the DPE and MDA Frameworks
  8. Video: The Role of the Game Designer
  9. Reading: A Game Idea is Just a Game Idea
  10. Video: Ideation: A Curious Mind
  11. Reading: Changing the Way You Look at the World
  12. Video: Ideation: Structured Brainstorming
  13. Reading: A Little Secret on Idea Generation
  14. Video: Ideation: Another Activity...
  15. Video: Documentation - High Concept & Treatment
  16. Reading: A High Concept Template

Graded: The Game Design Process
Graded: Quizzes are like lame little games...
Graded: High Concept Document

WEEK 2


Fleshing Out a Game Design



There's a significant difference between having an idea and beginning to turn that idea into something tangible. People often confuse the phrases "flushing out" and "fleshing out". Idea generation is about "flushing out" an idea. This module in the Principles of Game Design is focused on "fleshing out" your game idea or adding muscle, skin and character to the skeleton created in Module 1. You will explore game worlds of your own creation as well as the kinds of stories you would like to tell through games. By the end of this module you will have created a "Story Bible" for your game.


6 videos, 4 readings expand


  1. Video: The Game World
  2. Reading: World Building
  3. Video: Game World Components
  4. Video: Storytelling in Games
  5. Reading: Telling Stories with Games
  6. Video: Settings and Plot in Games
  7. Video: Characters in Games
  8. Reading: Example Documentation
  9. Video: Design Documentation - The Design Document
  10. Reading: Template Documents

Graded: World Building Quiz
Graded: Story and Character Quiz
Graded: Design Documentation Quiz
Graded: Story Bible

WEEK 3


From Idea to Implementation



Games aren't just about ideas, stories and worlds. They are also interactive systems that players experience. What does it mean to develop gameplay or game systems? This module introduces you to the process of designing gameplay experiences and then how those components can be leveraged in the process of level design. You will explore what it means to "balance" a game or move from an idea to something playable by users.


8 videos, 4 readings expand


  1. Video: Gameplay Design
  2. Reading: Mechanics, Dynamics & Aesthetics
  3. Video: Mechanics & Dynamics
  4. Video: Level Design
  5. Reading: Level Design vs. Gameplay Design
  6. Video: Level Components
  7. Video: Tips for Level Designers
  8. Reading: Balancing Your Game
  9. Video: Game Balance - Part 1
  10. Video: Game Balance - Part 2
  11. Video: Mechanic Balance
  12. Reading: Secrets of the Sages...

Graded: Gameplay Design Quiz
Graded: Level Design Quiz
Graded: Balance Quiz
Graded: Game Design Document

WEEK 4


Making Designs Better



Prototyping is one of the most critical skills a game designer can cultivate. The ability to "find the fun" in gameplay design is critical to being a successful designer. In this module you will create a prototype of a game idea. This can then be put in front of players allowing you to better understand if the underlying mechanics, systems and aesthetic are something that players may find engaging. This module also encourages you, as an aspiring game designer, to ask questions about the social impact and context of your game. As a designer, it is important to think about the impact that your creativity could possibly have on the world.


11 videos, 4 readings expand


  1. Video: Prototyping
  2. Reading: On Prototyping
  3. Video: Building a Prototype
  4. Video: User Experience - Introduction
  5. Reading: User Experience & Design
  6. Video: UX - Input Systems
  7. Video: UIX - Output Systems
  8. Video: A Player Experience Activity
  9. Video: Testing - Who and When?
  10. Reading: Why Test?
  11. Video: How to Playtest
  12. Video: Tips for Playtesting
  13. Reading: Games and Society?!?
  14. Video: Social Issues for Designers - Part 1
  15. Video: Social Issues for Designers - Part 2

Graded: Prototyping Quiz
Graded: User Experience Quiz
Graded: A Quiz... On Testing... That Feels Weird
Graded: Social Issues in Games
Graded: Digital or Non-digital Protoype

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