Java - Swing
-
Dauer:
3 Tage -
Zeit:
10:00 - 16:00 -
Lieferart:
Online -
Zielgruppe:
Programmers, Web developers -
Vorkenntnisse:
Java Basics -
Methode:
Lecture with examples and exercises. - Erfahren Sie in der Demo mehr darüber, wie Online-Kurse durchgeführt werden.
-
Kursnummer:
2023589 -
Themen:
Swing is the primary Java GUI widget toolkit. It is part of Oracle's Java Foundation Classes (JFC) — an API for providing a graphical user interface (GUI) for Java programs. Swing was developed to provide a more sophisticated set of GUI components than the earlier Abstract Window Toolkit (AWT). Swing provides a native look and feel that emulates the look and feel of several platforms, and also supports a pluggable lo…
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- Dauer:
3 Tage - Zeit:
10:00 - 16:00 - Lieferart:
Online - Zielgruppe:
Programmers, Web developers - Vorkenntnisse:
Java Basics - Methode:
Lecture with examples and exercises. - Erfahren Sie in der Demo mehr darüber, wie Online-Kurse durchgeführt werden.
- Kursnummer:
2023589
Themen:
Swing is the primary Java GUI widget toolkit. It is part of Oracle's Java Foundation Classes (JFC) — an API for providing a graphical user interface (GUI) for Java programs. Swing was developed to provide a more sophisticated set of GUI components than the earlier Abstract Window Toolkit (AWT). Swing provides a native look and feel that emulates the look and feel of several platforms, and also supports a pluggable look and feel that allows applications to have a look and feel unrelated to the underlying platform. It has more powerful and flexible components than AWT. In addition to familiar components such as buttons, check boxes and labels, Swing provides several advanced components such as tabbed panel, scroll panes, trees, tables, and lists. Unlike AWT components, Swing components are not implemented by platform-specific code. Instead they are written entirely in Java and therefore are platform-independent. This training helps you to understand the structure of the Swing classes and their handling in order to develop interactive user interfaces. The course makes heavily use of hands-on labs and exercices.
Graphics Programming: Introducing Swing, Creating a Frame, Positioning a Frame, Displaying Information in a Component, Working with 2D Shapes, Using Color, Using Special Fonts for Text, Displaying Images - Swing and the Model-View-Controller Design Pattern - Text Input - Choice Components - Menus - Dialog Boxes - Lists - Tables - Trees - Text Components - Progress Indicators - Component Organizers and Decorators - Key Bindings - Splash Screens
B. Layout ManagementUsing Layout Managers - BorderLayout - BoxLayout - CardLayout - FlowLayout - GridBagLayout - GridLayout - GroupLayout - GroupLayout - SpringLayout - Custom Layout Managers - Absolute Positioning
C. Advanced AWTThe Rendering Pipeline - Shapes - Areas - Strokes - Paint - Coordinate Transformations - Clipping - Transparency and Composition - Rendering Hints - Readers and Writers for Images - Image Manipulation - Printing - The Clipboard - Drag and Drop
D. Event HandlingBasics of Event Handling, Actions, Mouse Events, The AWT Event Hierarchy
E. InternationalizationLocales - Number Formats - Date and Time - Collation - Message Formatting - Text Files and Character Sets - Resource Bundles
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